after two days of delay, the open beta of Warhammer Online: Age of Reckoning (WAR) is finally in full swing. here are my first impressions:
my very first impression was: this looks _exactly_ like WoW. the server selection screen, the character selection screens… the login screens… it is WoW all over. after you have picked a server (english, german, french, italian or spanish!) you have to choose a side: good (order) or evil (destruction). you can only have characters of one side on a given server. (this is again like in WoW where you have to choose between alliance or horde.)
unsurprisingly, the majority of the players go destruction. why? because destruction offers way more interesting “races” to play: dark elf, chaos or greenskin. dark elf is pretty self explanatory, chaos is very interesting, especially if you opt for following the career path (“class”) of a Magus for example. that’s one kick ass character, some sort of an evil mage and floating around on a disc. looks very funny and cool. greenskins are either orcs or goblins. the orcs are naturally ugly as hell but supposedly good tanks and the goblins are hilarious in any regard, i just looked at the names of the skills of a goblin Shaman and it made me laugh.
i haven’t explored the order side of the game yet but the available races are pretty generic for a high fantasy setting: high elf (the good elves), the empire (basically humans) and dwarf.
character creation is pretty standard mmo with the usual lack of customisation, i.e. once you’re done and find yourself in the newbie area almost everyone looks the same. the first character i have created was a dark elf “Witch Elf” since that was the career that is closest to assassin/burglar/rogue and i prefer playing DPS melee classes.
once ingame, everything looks pretty familiar if you are not new to mmo’s. standard GUI, standard controls, action bar, minimap, quest tracker… quest givers are marked on the minimap with a green dot and have a green book icon over their head. the starting area was insanely crowded but i believe WAR uses dynamic respawns because i never had to wait for a mob to respawn or found particular quest mobs to be camped.
speaking of the quests, they are mostly the standard mmo like type: go kill x mobs, bring me y items, find that npc and do something with him or to him, destroy siege engines, etc. however, the area where each quest objective can be found is marked on your minimap: it is a reddish filled patch on the map with a red border. so no more roaming all over the place in search for a quest objective. furthermore, if you need to collect quest items from mobs, they are a 100% drop. so no annoying killing of 20 mobs just for your last quest item. and if that wasn’t enough, quest items are stored in a special part of you inventory that is reserved for those items so they won’t take any of you precious normal inventory space.
in each area you run into public quests: those count towards the overall control of the area (either order or destruction) and the side that has a certain amout of those points you get by doing those quests controls the area. or so. public quests are a blast: they are timed, you can join any time or leave any time and you get infamy/renown points that you can trade for potions/armour/weapons. most public quests have 3 stages: first it is to kill x mobs in that particular area, next you usually have to either kill some special mobs or destroy braziers/traps and last but not least some elite master (called hero) appears and you have to defeat him. and the end of a public quests there’s a scoreboard and depending on your participation and luck of draw you roll for loot out of a chest. if you killed enough and are lucky with your rolls, you can take a dip into the chest and grab a loot bag. once you open the loot bag, you can select an item out of a list of various items. naturally, you can repeat public quests and get very nice gear (and xp and infamy).
the leveling pace is rather slow compared to lotro, my witch elf is merely level 8 after over 5 hours of playtime. but i guess that’s ok in the end, since the current level cap is 40.
the gameplay itself is a 1:1 copy from WoW. my witch elf plays just like a rogue in WoW. energy bar, combo points… straight out of WoW. and yeah, there are 3 talent trees (career mastery) as well, just like.. yes you guessed it… the only deviation and pleasant surprise is that you do not have to repair your gear and if you die your gear does not take damage. you have, however, 15 minutes decreased health but you can have that removed by a healer for a small fee.
the world seems to be large but i haven’t seen anything outside of the starting areas yet and i couldn’t figure out if there is a form of swift travel. loading times are non-existant so far, there is one loading screen when you enter one area and thats about it. the game itself seems to be pretty stable and lag free, i had only one crash so far.
i didn’t get around trying PvP yet, that’s something i’d like to do tonight.
now the things that aren’t so great about WAR:
the graphics. although they tried and really did a fine job with the warhammer universe (it was awesome to spot a war hydra marching down a ramp for example), the graphics are sub-par in my book. this is 2008 and the water, shadow effects, landscape… it looks sometimes like WoW or worse. maybe im spoiled by DX10 Lotro awesomeness, maybe i have too high expectations but in all honesty and personal opinion, the graphics look like most computer games did in 2005 or earlier.
character animations. they are just downright horrible. most characters walk funny or look like they need to take a leak or something.
attack bugs. that happens mostly with ranged mobs. they bug out too often (just like when a mob is confused in Lotro) but with the downside that although you can’t attack it, it can attack and kill you. that is very annoying and needs to be fixed as soon as possible.
crafting. i have no clue what to do, i learned salvaging and talisman making as my professions and managed to salvage some ingredients off a broken item but it is still beyond me how am i supposed to craft a talisman. (that is like a rune or gem that you can slot into empty slots of armour and weapons in order to improve its stats.) there seem to be plenty of professions to choose from, but you can only have two: one gathering one and one crafting one. there’s weird stuff like cultivation (similar to farming i guess, but no idea how to do it and if you need a crafting station like a field or something) or butcher (haven’t tried how that one works but my guess would be kill animals and use their meat for cooking).
well, that are my first impressions. the game has potential for sure, but it still feels too much like beta for my taste and since the beta is capped at lvl 20, nobody knows what endgame will be like. it’s too early to tell really.
Tags: mmorpg, WAR