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	<title>illusions and dreams &#187; internet addiction</title>
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	<link>http://www.archenar.com</link>
	<description>a weblog about mmorpgs, psychoanalysis and media studies</description>
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		<title>keep pushing that button</title>
		<link>http://www.archenar.com/2008/04/07/keep-pushing-that-button/</link>
		<comments>http://www.archenar.com/2008/04/07/keep-pushing-that-button/#comments</comments>
		<pubDate>Mon, 07 Apr 2008 14:45:15 +0000</pubDate>
		<dc:creator>Sark</dc:creator>
				<category><![CDATA[internet]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[internet addiction]]></category>

		<guid isPermaLink="false">http://www.archenar.com/?p=42</guid>
		<description><![CDATA[granted, the issue of &#8220;internet addiction&#8221; is not new but it is gaining significance. this article in the recent edition of &#8220;The American Journal of Psychiatry&#8221; calls for the inclusion of &#8220;internet addiction&#8221; as a disorder in the DSM-V.  one subtype of &#8220;internet addiction according to this editorial is &#8221;excessive gaming&#8221;. the author lists statictics and cases from the asian region where the issue seems [...]]]></description>
			<content:encoded><![CDATA[<p>granted, the issue of &#8220;internet addiction&#8221; is not new but it is gaining significance. <a title="Issues for DSM-V: Internet Addiction" href="http://ajp.psychiatryonline.org/cgi/content/full/165/3/306">this article</a> in the recent edition of &#8220;<a title="The American Journal of Psychiatry" href="http://ajp.psychiatryonline.org/">The American Journal of Psychiatry</a>&#8221; calls for the inclusion of &#8220;internet addiction&#8221; as a disorder in the <a title="Diagnostic and Statistical Manual of Mental Disorders" href="http://en.wikipedia.org/wiki/DSM-V">DSM-V</a>.  one subtype of &#8220;internet addiction according to this editorial is &#8221;excessive gaming&#8221;. the author lists statictics and cases from the asian region where the issue seems to be far more prevalent than in america and europe. (that is due to the fact that people rely on the use of internet cafés to access the internet or play games online whereas in america and europe most households have internet access at home.)</p>
<p>nevertheless, this new kind of addiction is on the rise and its potential consequences cannot be estimated at this time. however, we can ask why online gamers &#8220;keep pushing that button&#8221;, that is seemingly voluntarily keep doing the same things over and over again in online games also known as <a title="Massively multiplayer online role-playing game" href="http://en.wikipedia.org/wiki/Mmorpg">mmorpgs</a>. a rise in level, loads of ingame money, rare armour pieces or weapons can be listed as valid reasons. all mmorpgs are designed to be addictive in nature: there is always something to achieve ingame. let me try to illustrate this with an example:</p>
<p>popular mmorpgs like World of Warcraft or Lord of the Rings Online all have armour sets players can collect. each set consists of six to eight pieces and not easy to obtain. typically you need anything between 12 to 25 other players to defeat the bosses that drop pieces of armour sets. so this simple game design ensures that the player that wants to own the entire set will keep participating in events to kill those bosses in order to get the set complete. this can take depending on loot distribution rules and luck months or even years. a simple reason to keep pushing that button.</p>
<p>one valid argument is that nobody forces players to collect the entire armour set. but like in real life (RL) mmorpgs are about achievements and accomplishments and you want to be successful in the virtual world. part of being successful is showing off your items, parading your character around in heavy populated areas just for the sake of being seen and being recognized as successful player.</p>
<p>to sum things up, yes, internet addiction should be included in the upcoming DSM-V and health care professionals should be aware that excessive gaming is a disorder and needs to be addressed with appropriate therapeutic measure and &#8211; even more important &#8211; prevention.</p>
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