the latest patch of World of Warcraft introduced “RealID”: a feature that enables communication across servers (and potentially across games) within battle.net. it’s a nifty addition for sure since i do have a few real life friends that still play on different servers. WoW is at times a fancy chat (curse those raid down times!) [...]
Tag Archive 'mmorpg'
WoW and the Dungeon Finder
Posted in mmorpg on Feb 15th, 2010
i have a confession to make: i am fascinated by the WoW Dungeon Finder. it is basically a crossover between a “Looking for Group” tool and the cross-realm PvP battlegrounds. that means from any place in WoW you can queue up for five man (PvE) instances and within a short period of time a group [...]
is LotRO too casual?
Posted in mmorpg on Jan 24th, 2010
ever since the first expansion – Mines of Moria (MoM) – in November 2008 lotro seems to release new content updates/patches too slowly. i am by no means a hardcore player but if you play lotro almost every night (as i do) you get through new content pretty fast and then what? that’s the big [...]
Aion and the grind
Posted in mmorpg on Jan 22nd, 2010
well, it has been a while since i last posted here and aion is long filed under the “tried, was disappointed, didn’t subscribe” tag. yet another hyped, newly released mmorpg that failed to deliver what it promised. my open beta impressions where mostly positive and to be frank the first 20 to 25 levels are [...]
Aion open beta impressions
Posted in mmorpg on Sep 11th, 2009
i am currently playing in the Aion open beta and i find myself having a rather good time in this new mmorpg. my very first impression was “oh this is so eastern/asian”. well yes, it is korean after all but it is adjusted to feel not as strange as FFXI does to the western player. [...]
what MMOs are missing
Posted in mmorpg on Jan 18th, 2009
in this article about what MMO players want in 2009 and beyond the author lists a few quite obvious things and i would like to comment on those in regards to my own MMO experiences. more content, fewer bugs for all the games i have seriously (i.e. longer than 30 days) played i can only [...]
what’s wrong with WAR?
Posted in mmorpg on Jan 1st, 2009
now that i have finally a rank 40 character in Warhammer Online (WAR) it might be a good idea to comment on the so-called “endgame” that is an important part of a mmorpg. leveling and getting to the max level (rank) is actually quite fun in WAR and does not feel like an excessive grindfest [...]
three months of WAR
Posted in mmorpg on Dec 14th, 2008
it’s been three months since i first entered the world of warhammer online and although the game keeps getting better with each patch there are still things that feel rough or are downright annoying. this is going to be a review of some sort, of things that come to my mind and that need to [...]
warhammer online: first impressions
Posted in mmorpg on Sep 11th, 2008
after two days of delay, the open beta of Warhammer Online: Age of Reckoning (WAR) is finally in full swing. here are my first impressions: my very first impression was: this looks _exactly_ like WoW. the server selection screen, the character selection screens… the login screens… it is WoW all over. after you have picked a server (english, german, [...]
WAR is coming
Posted in mmorpg on Aug 31st, 2008
the open beta of Warhammer: Age of Reckoning (WAR) is going to start next sunday and i happen to have an open beta key. i am looking forward to give it a try and see myself what the hype is all about. somehow i do have the feeling in the back of my head that the [...]